If you ever suspected that your version of the legendary weapon, Val’anyr, Hammer of Ancient Kings, he could activate shields that would absorb more damage than seemed normal, Blizzard’s QA department might have proved him right. It turns out that Val’anyr’yes the statistics contained an extra zero. Oh! That’yes Furthermore, this error had gone completely unnoticed during the almost 15 years that has passed since Wrath of the Lich King first released.
Since 2019, wow classic has aspired to be the antidote to nostalgia-sick fans longing for the early days of the long-running MMO by delivering a version of the game as it existed before various expansions altered its mechanics and introduced new features. In 2021, wow classic he was joined by the 2007 comeback flaming crusade expansion. And last year Wrath of the Lich King returned, hoping to stick as close to the original release as possible. It’s been 15 years since its inception, so I would expect all bugs and oddities to be fully documented and resolved by now.
The return of Wrath of the Lich King, however, it has allowed some new eyes to fall on the code. As it turns out, Val’anyr’s stats weren’t quite what they were supposed to be. A valuable weapon for healers, Val’anyr’s “process” (short for procedure and refers to the ability of an item to potentially activate something on hit or upon use) could see an eight second damage shield appear on a successful heal. This shield, as indicated in the official explanation of the process, could potentially absorb up to 20,000 damage. At least, it should have. That stat has, for years now, had an extra zero at the end, making it potentially absorb 200,000 damage instead.
As highlighted by Blizzard Senior Test Analyst Morgan Kirkpatrick On twitterThe March 27 hotfix fixed an issue that allowed the item to absorb up to 200,000 damage.
Although now it is fixed, patch notesas Kirk Patrick points out, he claims that no one had realized this before.
Developers Note: Val’anyr’s absorb shield was always intended to have a 20,000 health cap, but there was a typo in the original spell’s script. Wrath of the Lich King version 3.3.5. The script set the amount of absorption at 200,000! This was never noticed by players in the original. Gonna.
Sometimes the mistakes are obvious; others, however, are rare enough not to deserve much attention. While it is to be hoped that someone has caught and documented a bug that affected an item’s stats up to 10 times at some point, the Legend of Val’anyr is a story that reminds us just how complicated games can be, and how easy. is to overlook typost and other accidents. So if you secretly knew you could absorb 200,000 damage instead of the intended 20,000, and you never told anyone, the party’s over; now it has been fixed.