/Super Mario 64 fans have been trying to get this 1-Up without dying for over 20 years.

Super Mario 64 fans have been trying to get this 1-Up without dying for over 20 years.

Mario tries to slide and grab a green and white 1-up mushroom.

Screenshot: PaLiX/Nintendo/Kotaku

Nine years ago, super mario 64 toyuru2 player jumped over the wall to go up the slide on Cool, Cool Mountain, sending the plumber into the void, but not before grabbing a 1-up mushroom. At the time, it was quite a feat, as no one had ever gotten the mushroom. But then, a new challenge arose: was it possible to grab the mushroom without dying at all? Now, years later, a sprinter has answered that question by using special tools.

First released in 1996 on the Nintendo 64, super mario 64 is one of the most famous video games ever released. It was Mario’s big leap into 3D and helped create the blueprint for what a 3D platformer would be. Like any other game, it features a number of oddities such as items and enemies that exist outside of the limits that the player can go to. These seemingly “impossible” items became a community fixation, like this coin that took 18 years for someone to collect.

27 years later, gamers are still revving up the game, creating mods for it, porting it to PC, and dealing with those hidden coins and other secrets in this beloved 3D platform game. In this case, the impossible item exits the tunnel before players can reach it normally, though as you can see in this video, it actually spawns in the tunnel at the beginning. Technically, unlike other “impossible” items, this 1-up has been grabbed before; what is different now is that someone has grabbed it without dying. And all they had to do was jump between two walls for over an hour.

As reported by GamesRadaryoutuber and Mario 64 speed runner PaLiX I recently uploaded a video showing a new strategy to collect the so-called impossible 1-Up in Cool, Cool Mountain.


PaLiX’s tool-assisted method causes Mario to immediately jump out of the level and fall to the finish line below. Then they jump between two walls for an hour and a half. Mario slowly climbs up the wall, eventually reaching a point where he seems to lock himself up. So, using an exploit involving how the game calculates where Mario is in relation to the floor, PaLiX is able to break free and stomp on the 1-Up.

Even though this video includes some emulation tools that help to perform tricky moves and jumps perfectly, it’s still interesting to see a player grab this power-up without kicking the bucket. Is it possible for someone one day to achieve this trick on an N64 or other platform without tools? Maybe. People keep doing wild things in this game. For years, the hardest failure in super mario 64 speedrunning was considered impossible for a human being to do without the use of tools, until, of course, someone did exactly that. So at this point I would say anything is possible.